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Niantic’s new Pokémon GO feature incentivizes users to ‘AR scan’ nearby landmarks
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[QUOTE="Amanda Silberling, post: 3286"] Niantic announced a Pokémon GO feature today that will incentivize users to conduct more AR scans of landmarks in their neighborhood. This user-generated data will help Niantic build its “[URL='https://techcrunch.com/2021/11/22/niantic-raises-300m-at-a-9b-valuation-to-build-the-real-world-metaverse/']real-world metaverse[/URL],” which will be powered largely by [URL='https://techcrunch.com/2021/11/08/niantic-reveals-its-vision-for-a-real-world-metaverse-releases-lightship-ar-developer-kit/']Lightship[/URL], its free AR Development Kit (ARDK). In Pokémon GO, users visit PokéStops, which represent real-world places — these can be anything from a mundane mailbox, to a major historic site, to a cool statue that you never noticed in your neighborhood. Pokémon GO’s landmark database has gotten much bigger over time, but it was already pretty huge at launch — thanks largely to data submitted by players of Ingress, the game Niantic built back when it was a tiny side-project inside of Google. To [URL='https://niantic.helpshift.com/a/pokemon-go/?p=web&s=top-articles&f=scanning-a-pokestop&l=en']conduct an AR scan[/URL] of a PokéStop, you tap a scan button and are then prompted to walk slowly around the area while your camera captures data about your physical, real-world surroundings. Players have the option to wait until later (perhaps when they’re connected to Wi-Fi) to send Niantic their scan. These scans help build out a 3D world map for Niantic’s games, as well as those developed through the ARDK. You’ve been [URL='https://pokemongolive.com/post/armapping-researchtask/']able to scan[/URL] PokéStops and Gyms within the game for a while now, but there’s been little incentive for players to do so. Now scanning a PokéStop will cause it to “[URL='https://pokemongolive.com/post/power-up-pokestop-announcement/']power-up[/URL],” yielding better in-game rewards for any player who visits the stop before said power-up wears off. Spinning a PokéStop always gives players items to help them catch Pokémon, but a powered-up Stop will give them even more. PokéStops will have three visually distinct levels: they reach level one at five scans, level two at 10 scans and level three at 25 scans. The higher the level, the longer the power-up will last, and the more items it will reward. For Niantic, meanwhile, more scans = higher fidelity data. “Scanning new places will help create exciting new AR experiences for Trainers worldwide, and long term will help create a Real-World Metaverse, where people can explore the world overlaid with digital creations,” the company said in an announcement. While all players will be able to spin a powered-up Stop, they’ll have to reach level 20 before they can scan a landmark themselves — a way, perhaps, of avoiding spam uploads. [/QUOTE]
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Niantic’s new Pokémon GO feature incentivizes users to ‘AR scan’ nearby landmarks
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